To download the new GIF, click Save as, followed by Download. In this case, the browser will play the GIF animation slower than expected. Note that some browsers limit the minimum delay to 15ms. You can check and verify the speed of the new GIF by looking at the delay information for the output GIF in the last section of the options. With the player option, you can turn the preview on or off, sync the input and output GIFs, and compare their speeds. Using this information, you can set the new GIF speed and instantly see a preview of the new GIF at this speed. When you load a GIF in the input, its information is displayed in the options area and you can see the total number of frames, the current frame number, the delay value of the current frame (in milliseconds), the total GIF duration, and a list of all delays of the original GIF. In this case, you can keep all the delays of the original GIF and change one or multiple delays of individual frames. If the default delay value is skipped, the GIF preserves its initial speed. If at the same time you also activate the "Enable Custom Delays" option and specify individual delays for frames, then the delay of these frames will be overridden with the specified custom delay values. The "Default GIF speed" option will change the delay of all GIF frames at once. With this program, you can set a single delay value for all frames or a specific delay for specific frames. Typically, GIFs have a frame rate of 10fps (or a 100ms delay) because they are simplified versions of a video. If the delay is small, the GIF plays faster (frames are drawn very quickly), and if the delay is big, the GIF plays slower. For example, if the delay is 100ms, then the frame rate is 10fps (because 10×100ms = 1 second), or if the delay is 40ms, then the frame rate is 25fps (because 25×40ms = 1 second). The frame rate can be calculated by counting how many delays fit in 1 second of animation. For example, 1000ms equals 1 second, 500ms equals half a second, and 100ms equals one-tenth of a second. The duration is measured in milliseconds. The core component in our approach is SpeedNet - a novel deep network trained to detect if a video is playing at normal rate, or if it is sped up. When a frame is drawn, a small delay period is inserted after the frame that determines how long one frame is shown on the screen. We wish to automatically predict the speediness of moving objects in videos - whether they move faster, at, or slower than their natural speed. The frame rate and the playback speed of a GIF is determined by the delay time between its frames. Attached is an example using the ActiveX web browser and a sub panel.This is a browser-based program that increases or decreases the frame rate of GIFs. With this program, you can set a single delay. Clearly you could do this with an array of images you are updating, but I wanted to avoid polling and timing and updating, and have that off load to some other tool. Easy to change gif speed with this tool, you can increase the speed of gif animation or slow down the animation speed without losing quality. Typically, GIFs have a frame rate of 10fps (or a 100ms delay) because they are simplified versions of a video. One suggestion is to use the ActiveX container for the web browser which has other dependencies but I think could be made to work. ![]() I did make a thread on the dark side asking about PictureBox animation. ![]() ![]() Then trying to wrap that functionality into a easily reusable example. ![]() But I'm sorta in the opinion of also trying to come up with a solution that works mostly well with the tools I have today. Yes LabVIEW should be able to to do this, and we can complain to NI, vote on it, and tell them all we want. Because I think it would set my software apart from other LabVIEW software they had seen, and show an expertise in the field. I don't remember a customer putting any kind of requirement on my software to have an animated gif that is clickable, that sounds more like the kind of thing I would look into in my spare time. That being said customers don't really care what kinds of hoops I have to go through to make something work, they just care about it working the way they think it should (with my input of course). Then I thought better of it "this is LabVIEW again forcing me to jump through hoops and spend numerous hours on something that should just be a drop-in".
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |